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Titel och upphov Things we could design : for more than human-centered worlds
Utgivning, distribution etc. The MIT Press, Cambridge, Massachusetts : [2021]
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Fysisk beskrivning 296 pages illustrations 23 cm
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Anmärkning: Bibliografi etc. Includes bibliographical references and index.
Anmärkning: Innehållsbeskrivning, sammanfattning "A posthumanist exploration of what design could become"-- Provided by publisher.
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How posthumanist design enables a world in which humans share center stage with nonhumans, with whom we are entangled. Over the past forty years, designers have privileged human values such that human-centered design is seen as progressive. Yet because all that is not human has been depleted, made extinct, or put to human use, today's design contributes to the existential threat of climate change and the ongoing extinctions of other species. In Things We Could Design , Ron Wakkary argues that human-centered design is not the answer to our problems but is itself part of the problem. Drawing on philosophy, design theory, and numerous design works, he shows the way to a relational and expansive design based on humility and cohabitation. Wakkary says that design can no longer ignore its exploitation of nonhuman species and the materials we mine for and reduce to human use. Posthumanism, he argues, enables a rethinking of design that displaces the human at the center of thought and action. Weaving together posthumanist philosophies with design, he describes what he calls things --nonhumans made by designers--and calls for a commitment to design with more than human participation. Wakkary also focuses on design as "nomadic practices"--a multiplicity of intentionalities and situated knowledges that shows design to be expansive and pluralistic. He calls his overall approach "designing-with"- the practice of design in a world in which humans share center stage with nonhumans, and in which we are bound together materially, ethically, and existentially.
Series Foreword p. vii Acknowledgments p. xiii Design Prologue: Photobox, Long-Living Chair, and Oily p. 31 Nomadic Practices p. 35 Prologue: Fairphone, Pocket Receivers, and Kar-a-Sutra p. 57 Designing Artifacts, Objects, and Products p. 65 Things Prologue: Phototrope, +Lichtlijn, New Faces, New Identities, Prayer Companion, and the Great Pacific Garbage Patch p. 87 Things Are Interconnected and Transformative p. 95 Prologue: Tilting Bowl, Being the Machine, Obscura 1C Digital Camera, Morse Things, Burgundian Black Collaboratory, and Mineral Accretion Factory: Underwater Table p. 121 Things Are Relational and Vital p. 135 Designer Prologue: Living in a Prototype, Greenscreen Dress, Supersurface, and Children Village p. 163 The Designer as Biography p. 173 Prologue: Anti-biographies and Lifepatch p. 193 The Constituency of the Designer p. 201 Designing-with p. 233 Notes p. 253 References p. 257 Index p. 279