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Titel och upphov Design issues : how graphic design informs society
Utgivning, distribution etc. Allworth ; Windsor, New York : Garsington : 2002
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Based on the popular "Design Issues" column in Communication Arts , this anthology of brilliantly-conceived mind-teasers explores how design communicates with, rubs itself against, and sometimes stumbles around the "real" world. Here are some of the column's most intriguing and provocative selections, taken from an unorthodox mix of over 20 contributors, covering a range of subjects from designing a corporate identity to the philosophical dimensions of art. Upbeat and entertaining, it's sure to capture the attention of artists, illustrators and designers
Behind Design Issues p. V Introduction p. VII Designers: Branding the World p. 1 Keeping Promises: The Impact of Brands on Society/Part One p. 3 Keeping Promises: The Impact of Brands on Society/Part Two p. 13 Your Education Is Brought to You by Our Sponsors: Advertising, Marketing, and Corporate Sponsorship in America's Public Schools p. 27 Branding: A Uniquely American Phenomenon p. 39 Thoughts on Identity at the Century's End p. 43 Protecting Corporate Identity p. 49 Identity Imperatives for the Information Age p. 55 Critical Design p. 61 What's Bad about Good Design p. 63 The Written Word: The Designer as Executor, Agent, and Provocateur p. 67 Toward a New Ecology p. 73 Is Functionalism Functional? The Relationship Between Function and Purity p. 83 The Current State of Our Currency p. 93 The State of Our Ballot p. 97 You Eat the Soup p. 101 We Struggle to Do the Right Thing p. 105 Confessions of a Closet Situationist p. 107 First Things First: A Second Look p. 113 Step One: Put Money Where Mouth is p. 125 Crisis as Opportunity: Creating Revolutionary Thinking p. 133 How to Become Famous p. 141 Design Looks at Itself p. 145 A Few Reasons We're All Doing Worse Work p. 147 Two Scripts p. 155 Designers and Visibility: Design--Not Biology--Is Destiny p. 163 (Thinking About Communication) p. 171 Design in Context p. 177 Blowing Up the Museum p. 179 Postindustrial Postliteracy: Thoughts Inspired by an Evening of Communication p. 185 Where Ideas Come From p. 189 Please Pass the Effigy: Animation and Storytelling in Packaging p. 197 Beauty p. 203 Design in a Time of Weird, Wild Change p. 209 None of My Business p. 215 Mirror Mirror ... p. 219 What's After World Domination? p. 227 Express Yourself: It's Later than You Think p. 233 Index p. 241