Konstfacks bibliotek

Character design from the ground up
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  • TEKNIKER - Igy
Personnamn
Titel och upphov
  • Character design from the ground up
Utgivningsår
  • 2014
  • Språk: Engelska.
DDC klassifikationskod (Dewey Decimal Classification)
SAB klassifikationskod
Fysisk beskrivning
  • 208 pages : illustrations (chiefly color) ; 24 cm.
Anmärkning: Allmän
  • Includes index.
Anmärkning: Innehållsbeskrivning, sammanfattning
  • "Make your sketches come to life From films to games, books to comics, all stories need refined, beautiful characters. This book demystifies the in-demand discipline of character design, starting with the basics of material and equipment, moving on to sketching and 3D mock-ups with full turnarounds and lineups, and culminating in a series of in-depth case studies. - UNDERSTAND HOW WORLD-CLASS ARTISTS TURN SIMPLE IDEAS INTO WORKABLE CHARACTER DESIGNS - LEARN TO NEGOTIATE WITH CLIENTS & WIN COMMISSIONS - PACKED WITH LUSH, ORIGINAL ILLUSTRATIONS OF EVERY STAGE OF THE PROCESS"-- Provided by publisher.
Term
ISBN
  • 978-0-415-74509-3 (paperback)
  • 0-415-74509-8 (paperback)
Antal i kö:
  • 0 (0)
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*1001 $aCrossley, Kevin.
*24510$aCharacter design from the ground up /$cKevin Crossley.
*300  $a208 pages :$billustrations (chiefly color) ;$c24 cm.
*500  $aIncludes index.
*520  $a"Make your sketches come to life From films to games, books to comics, all stories need refined, beautiful characters. This book demystifies the in-demand discipline of character design, starting with the basics of material and equipment, moving on to sketching and 3D mock-ups with full turnarounds and lineups, and culminating in a series of in-depth case studies. - UNDERSTAND HOW WORLD-CLASS ARTISTS TURN SIMPLE IDEAS INTO WORKABLE CHARACTER DESIGNS - LEARN TO NEGOTIATE WITH CLIENTS & WIN COMMISSIONS - PACKED WITH LUSH, ORIGINAL ILLUSTRATIONS OF EVERY STAGE OF THE PROCESS"--$cProvided by publisher.
*599  $aImported from: prospector.coalliance.org:210/INNOPAC (Do not remove)
*650 0$aCharacters and characteristics in art.
*650 0$aGraphic arts$xTechnique.
*852  $5Ko$bKo$cTEKNIKER -$hIgy$lCRO
^
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All stories have characters . Whether it's a film, game, or comic book, all characters need to be designed. Character design has become a distinct discipline in the entertainment industry, and character designers are employed by film and game companies across the globe to bring life to scripts and ideas.

In this book, illustrator and character designer Kevin Crossley provides a complete overview of character design. Starting with the basics of materials, equipment, and software, Crossley will explain the processes professional character designers follow to develop characters for film, games, and illustration. From ideas and thumbanils, anatomy and reference, through effective drawing, 3D mock-ups and full turnarounds,nbsp;this book covers how a character designer works to achieve professional results.

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