Location
Main Entry - Personal Name
Title Statement The multiplayer classroom : designing coursework as a game
Publication, Distribution, etc. (Imprint) Course Technology/Cengage Learning, Austrailia ; Boston, Mass. : ©2012
Dewey Decimal Classification Number
SAB Classification Code
Physical Description xx, 284 pages : illustrations, map ; 24 cm
Bibliography, etc. Note Includes bibliographical references and index.
Formatted Contents Note "Good morning. You all have an F" -- Games in the classroom -- Theory and practice of game design syllabi -- Theory and practice of game design class -- Case history 1: Marked Tree High School -- Multiplayer game design syllabi -- Multiplayer game design class -- Case history 2: University of Arizona South : teaching with technology -- Introduction to game design syllabus -- Introduction to game design class -- Case history 3: Louisiana State University : Introduction to the study of education -- Designing interactive characters syllabus -- Designing interactive characters class -- Case history 4: Valencia Community College : United States history to 1877 -- Identifying learning objectives and student needs -- Case history 5: Robert Louis Stevenson Middle School : General math -- Student demographics -- Case history 6: Texas Tech University : History of higher education in the United States -- How games are designed -- Case history 7: Ohio Valley College of Technology : Introduction to keyboarding & business writing, Introduction to computers -- Production -- Playing the game Case history 8: Waunakee Community High School : computer science classes -- Designing the future -- Resources.
Summary, etc From the publisher: Discover how to engage your students and raise their grades and attendance in your classroom. THE MULTIPLAYER CLASSROOM: DESIGNING COURSEWORK AS A GAME is your detailed guide to designing any structured learning experience as a game. Written for professional educators or those learning to be educators, here are the tools to engage and excite students by using principles learned in the development of popular video games. Suitable for use in the classroom or the boardroom, the book features a reader-friendly style that introduces game concepts and vocabulary in a logical way. You don't need any experience making games or even playing games to use this book. Yet, you will learn how to create multiplayer games for any age on any subject.
Subject - Topical Term
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Electronic Location and Access Table of contents http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&doc_number=022580127&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Table of contents http://catdir.loc.gov/catdir/enhancements/fy1301/2011923931-t.html Table of contents http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=022580127&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Contributor biographical information http://catdir.loc.gov/catdir/enhancements/fy1303/2011923931-b.html Publisher description http://catdir.loc.gov/catdir/enhancements/fy1301/2011923931-d.html
ISBN 978-1-4354-5844-4 1-4354-5844-3
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Discover how to engage your students and raise their grades and attendance in your classroom. THE MULTIPLAYER CLASSROOM: DESIGNING COURSEWORK AS A GAME is your detailed guide to designing any structured learning experience as a game. Written for professional educators or those learning to be educators, here are the tools to engage and excite students by using principles learned in the development of popular video games. Suitable for use in the classroom or the boardroom, the book features a reader-friendly style that introduces game concepts and vocabulary in a logical way. You don't need any experience making games or even playing games to use this book. Yet, you will learn how to create multiplayer games for any age on any subject. Bring your classroom into the 21st century!
Structure and Process of Supervision Supervision Models: Psychotherapy-based Non-Psychotherapy-based Effective Supervision Supervisor Gender and Perceived Stereotypes Theoretical Orientation, Interaction and Learning Styles BTI Types Negative-Harmful Supervision Supervisee Attachment Style Self-presentation and Self-disclosure Interaction and Learning Styles Theoretical Orientation Gender & Perceived Stereotypes Assessment of the Trainee Knowledge and Skills Personal Dynamics Formal Assessment Tools Supervision Ethics Legal Aspects of Supervision in Psychotherapy Impacts of Culture and Diversity on the Supervisory Relationship and Process