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Fans, bloggers, and gamers [electronic resource] : exploring participatory culture.
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Titel och upphov
  • Fans, bloggers, and gamers [electronic resource] : exploring participatory culture.
Utgivning, distribution etc.
  • NYU Press, New York : 2006.
Utgivningsår
  • 2006
  • Språk: Engelska.
DDC klassifikationskod (Dewey Decimal Classification)
SAB klassifikationskod
Fysisk beskrivning
  • 1 online resource (286 p.)
Anmärkning: Innehåll
  • Introduction; Part I: Inside Fandom; Excerpts from "Matt Hills Interviews Henry Jenkins"; Star Trek Rerun, Reread, Rewritten; " Normal Female Interest in Men Bonking"; " Out of the Closet and into the Universe"; Part II: Going Digital; "Do You Enjoy Making the Rest of Us Feel Stupid?"; Interactive Audiences?; Pop Cosmopolitanism; Love Online; Blog This!; A Safety Net; Part III: Columbine and Beyond; Professor Jenkins Goes to Washington; Coming Up Next!; The War between Effects and Meanings; The Chinese Columbine; " The Monsters Next Door"; Notes; Index; About the Author.
Anmärkning: Innehållsbeskrivning, sammanfattning
  • Henry Jenkins at Authors@Google (video). Henry Jenkins"s pioneering work in the early 1990s promoted the idea that fans are among the most active, creative, critically engaged, and socially connected consumers of popular culture and that they represent the vanguard of a new relationship with mass media. Though marginal and largely invisible to the general public at the time, today, media producers and advertisers, not to mention researchers and fans, take for granted the idea that the success of a media franchise depends on fan investments and participation. Bringing together the highlights of.
Term
Annat medium
  • Print version: Jenkins, Henry Fans, Bloggers, and Gamers : Exploring Participatory Culture New York : NYU Press, c2006 ISBN 9780814742846.
Elektronisk adress och åtkomst (URI)
  • Ko http://ebookcentral.proquest.com/lib/konstfack/detail.action?docID=865571 Read online / download
ISBN
  • 978-0-8147-4369-0
  • 0-8147-4369-2
Antal i kö:
  • 0 (0)
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*300  $a1 online resource (286 p.)
*5050 $aIntroduction; Part I: Inside Fandom; Excerpts from "Matt Hills Interviews Henry Jenkins"; Star Trek Rerun, Reread, Rewritten; " Normal Female Interest in Men Bonking"; " Out of the Closet and into the Universe"; Part II: Going Digital; "Do You Enjoy Making the Rest of Us Feel Stupid?"; Interactive Audiences?; Pop Cosmopolitanism; Love Online; Blog This!; A Safety Net; Part III: Columbine and Beyond; Professor Jenkins Goes to Washington; Coming Up Next!; The War between Effects and Meanings; The Chinese Columbine; " The Monsters Next Door"; Notes; Index; About the Author.
*520  $aHenry Jenkins at Authors@Google (video). Henry Jenkins"s pioneering work in the early 1990s promoted the idea that fans are among the most active, creative, critically engaged, and socially connected consumers of popular culture and that they represent the vanguard of a new relationship with mass media. Though marginal and largely invisible to the general public at the time, today, media producers and advertisers, not to mention researchers and fans, take for granted the idea that the success of a media franchise depends on fan investments and participation. Bringing together the highlights of.
*588  $aDescription based on print version record.
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*650 4$aMass media$xAudiences.
*650 4$aMass media$xInfluence.
*650 4$aMass media and culture.
*650 4$aSocial Science.
*655 4$aElectronic books.
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^
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Brings together the highlights of a decade and a half of groundbreaking research into the cultural life of media consumers

Henry Jenkins's pioneering work in the early 1990s promoted the idea that fans are among the most active, creative, critically engaged, and socially connected consumers of popular culture and that they represent the vanguard of a new relationship with mass media. Though marginal and largely invisible to the general public at the time, today, media producers and advertisers, not to mention researchers and fans, take for granted the idea that the success of a media franchise depends on fan investments and participation.

Bringing together the highlights of a decade and a half of groundbreaking research into the cultural life of media consumers, Fans, Bloggers, and Gamers takes readers from Jenkins's progressive early work defending fan culture against those who would marginalize or stigmatize it, through to his more recent work, combating moral panic and defending Goths and gamers in the wake of the Columbine shootings. Starting with an interview on the current state of fan studies, this volume maps the core theoretical and methodological issues in Fan Studies. It goes on to chart the growth of participatory culture on the web, take up blogging as perhaps the most powerful illustration of how consumer participation impacts mainstream media, and debate the public policy implications surrounding participation and intellectual property.

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