Location
Title Statement Constructionism in practice : designing, thinking and learning in a digital world
Publication, Distribution, etc. (Imprint) Lawrence Erlbaum Associates , Mahwah, N.J. : 1996
SAB Classification Code
Physical Description
Subject - Topical Term
ISBN 0-8058-1984-3 (inb.) 0-8058-1984-3 0-8058-1985-1 (hft.) 0-8058-1985-1
Waiting
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*008110824s1996 xxu | 000 0 eng c
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*020 $a0-8058-1984-3
*020 $a0-8058-1985-1 (hft.)
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*035 $a(Ko)26620
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*084 $aPub
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*24510$aConstructionism in practice :$bdesigning, thinking and learning in a digital world /$cedited by Yasmin Kafai, Mitchel Resnick
*260 $aMahwah, N.J. :$bLawrence Erlbaum Associates ,$c1996
*300 $axii, 339 s. :$bill.
*650 4$aKonstruktivism (pedagogik)
*650 4$aInlärning
*650 4$aSystemteori
*697 $cPedagogisk Psykologi
*7001 $aKafai, Yasmin B$4oth
*7001 $aResnick, Mitchel$4oth
*8520 $hEa
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The digital revolution necessitates, but also makes possible, radical changes in how and what we learn. This book describes a set of innovative educational research projects at the MIT Media Laboratory, illustrating how new computational technologies can transform our conceptions of learning, education, and knowledge. The book draws on real-world education experiments conducted in formal and informal contexts: from inner-city schools and university labs to neighborhoods and after-school clubhouses. The papers in this book are divided in four interrelated sections as follows: * Perspectives in Constructionism further develops the intellectual underpinnings of constructionist theory. This section looks closely at the role of perspective-taking in learning and discusses how both cognitive and affective processes play a central role in building connections between old and new knowledge. * Learning through Design analyzes the relationship between designing and learning, and discusses ways that design activities can provide personally meaningful contexts for learning. This section investigates how and why children can learn through the processes of constructing artifacts such as games, textile patterns, robots and interactive devices. * Learning in Communities focuses on the social aspects of constructionist learning, recognizing that how people learn is deeply influenced by the communities and cultures with which they interact. It examines the nature of learning in classroom, inner-city, and virtual communities. * Learning about Systems examines how students make sense of biological, technological, and mathematical systems. This section explores the conceptual and epistemological barriers to learning about feedback, self-organization, and probability, and it discusses new technological tools and activities that can help people develop new ways of thinking about these phenomena.
List of Contributors p. xi Introduction p. 1 Acknowledgments p. 8 Perspectives in Constructionism p. 8a A Word for Learning p. 9 References p. 24 Perspective-Taking and Object Construction p. 25 Conclusion p. 32 References p. 34 Acknowledgments p. 34 Introduction p. 37 Elementary School Children's Images of Science p. 37 Conclusions p. 62 Acknowledgments p. 64 Acknowledgments p. 65 Image of Science Interview Guideline p. 65 Learning Through Design p. 70a Learning Design by Making Games Children's Development of Design Strategies in the Creation of a Complex Computational Artifact p. 71 Conclusion p. 93 Acknowledgments p. 94 References p. 94 Electronic Play Worlds p. 97 Conclusions p. 119 Acknowledgments p. 121 References p. 121 Foreword p. 125 The Art of Design p. 125 References p. 158 Introduction p. 161 Building and Learning with Programmable Bricks p. 161 References p. 172 Social Constructionism and the Inner City Designing Environments for Social Development and Urban Renewal p. 175 Introduction p. 175 Acknowledgments p. 204 Appendix: Statistical Data About the Four Corners Neighborhood p. 204 References p. 205 The Media MOO Project Constructionism and Professional Community p. 207 Conclusion: Constructionism and Virtual Reality p. 220 Acknowledgments p. 221 References p. 221 A Community of Designers Learning Through Exchanging Questions and Answers p. 223 Introduction p. 223 References p. 239 They Have Their Own Thoughts p. 241 Introduction p. 241 Conclusion p. 251 Acknowledgments p. 252 References p. 253 Learning About Systems p. 254a Introduction p. 255 New Paradigms for Computing, New Paradigms for Thinking p. 255 Acknowledgments p. 266 References p. 267 Making Sense of Probability Through Paradox and Programming A Case Study in a Connected Mathematics Framework p. 269 Introduction p. 269 Concluding Remarks p. 290 Acknowledgments p. 292 References p. 293 Introduction p. 297 Ideal and Real Systems p. 297 Analysis and Conclusions p. 318 Acknowledgments p. 322 References p. 322 Author Index p. 323 Subject Index p. 329