Mikromarc websearch

   
 
Rules of play : game design fundamentals
Your basket is empty
Vis
Location
  • Rd
Main Entry - Personal Name
Title Statement
  • Rules of play : game design fundamentals
Publication, Distribution, etc. (Imprint)
  • MIT , Cambridge, Mass. ; London ; 2004 : cop 2004
  • 2004
  • Språk: Engelska.
SAB Classification Code
Physical Description
  • 672 s. : ill. : 23cm.
Subject - Topical Term
ISBN
  • 0-262-24045-9 :
Waiting
  • 0 (0)
*00001173nam a22004217a 4500
*00120548
*007|||||||||||||||||||||||
*008110824s2004    xxu    |      000 0 eng c
*020  $a0-262-24045-9  :$c£33.50
*035  $a(Ko)23343
*040  $dStDuBDS$dStDuBDS$dUk$dUbeu
*084  $aRdcb
*084  $aPubb
*1001 $aSalen, Katie
*24510$aRules of play :$bgame design fundamentals  /$cKatie Salen and Eric Zimmerman
*260  $aCambridge, Mass. ;$aLondon ;$a2004 :$bMIT ,$ccop 2004
*300  $a672 s.  :$bill.  :$c23cm.
*650 4$aComputer games
*650 4$aDesign.
*650 4$aComputer games
*650 4$aProgramming.
*650 4$aDatorspel
*650 4$aDesign
*650 4$aDatorspel
*650 4$aprogrammering
*7001 $aZimmerman, Eric$4aut
*8520 $hRd
*950  $aDataspel
*950  $aDatorspel$xprogrammering$xprogrammering
*950  $aSpelprogrammering
*950  $aDatorspel$xprogrammering
*950  $aDataspel
*950  $aDatorspel$xdesign$xdesign
*950  $aSpeldesign
*950  $aDatorspel$xdesign
^
No reviews exists for this book.
Click here to be the first to write a review.

An impassioned look at games and game design that offers the most ambitious framework for understanding them to date.

As pop culture, games are as important as film or television-but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance.

Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.

  • p. ix
  • p. xiii
  • p. 1
  • p. 11
    • p. 22
    • p. 28
  • p. 30
  • p. 38
  • p. 48
  • p. 56
  • p. 70
  • p. 84
  • p. 92
  • p. 100
    • p. 106
    • p. 116
  • p. 118
  • p. 126
  • p. 140
  • p. 150
  • p. 172
  • p. 190
  • p. 202
  • p. 212
  • p. 230
  • p. 248
  • p. 266
    • p. 286
    • p. 298
  • p. 300
  • p. 312
  • p. 328
  • p. 362
  • p. 376
  • p. 420
  • p. 460
    • p. 490
    • p. 502
  • p. 504
  • p. 514
  • p. 536
  • p. 556
  • p. 570
    • p. 588
    • p. 602
  • p. 604
  • p. 608
  • p. 620
  • p. 638
Send to
IdStatusDue dateOwnerLocationShelf
 Available Konstfacks bibliotek Rd