Hylla
Titel och upphov Conditional design workbook
Utgivningsår
DDC klassifikationskod (Dewey Decimal Classification)
SAB klassifikationskod
Fysisk beskrivning [ca. 158 pages], xvi : chiefly color illustrations ; 30 cm.
Anmärkning: Allmän Each workshop requires four players, each with a different colored pen: red, green, blue or black.
Anmärkning: Bibliografi etc. Includes bibliographical references.
Anmärkning: Innehåll Workshop I. Perfect circle -- Workshop II. Hatching -- Workshop III. Custom rules -- Workshop IV. The beach -- Workshop V. Four long lines -- Workshop VI. Fluxfold -- Workshop VII. Knots -- Workshop VIII. Networks -- Workshop IX, Flatland family tree -- Workshop X. Blind Black -- Conditional design manifesto -- Ghost in the machine: distributing subjectivity / Andrew Blauvelt -- How conditional design changed the world / Koert van Mensvoort -- Rules -- Conditional design glossary.
Anmärkning: Innehållsbeskrivning, sammanfattning Conditional design is a design method formulated by the graphic designers Luca Maurer, Jonathan Puckey, Roel Wouters and the artist Edo Paulus, in which conditions and rules of play are drawn up that invite cooperation within a 'regulated' process towards an unpredictable design or result.
Term
ISBN 978-90-78088-58-5 90-78088-58-3
Antal i kö:
*00002513nam a22004697a 4500
*00139858
*00520150702030911.1
*008111020s2013 ne a bf 000 0 eng d
*020 $a978-90-78088-58-5
*020 $a90-78088-58-3
*035 $a(SE-LIBR)18101528
*035 $a(Ko)44986
*040 $aERASP$erda$cERASP$dERASA$dBTCTA$dYDXCP$dRVE$dWAU$dOCLCF$dUBY$dUPM$dOMB$dDZA$dKo
*05014$aNC1000$b.C65 2013
*050 4$aNK1160-1590
*08204$a745.4
*084 $aIgy$2kssb/8
*084 $aIh$2kssb/8
*24500$aConditional design workbook /$c[concept conditional design, Luna Maurer, Edo Paulus, Jonathan Puckey, Roel Wouters]
*300 $a[ca. 158 pages], xvi :$bchiefly color illustrations ;$c30 cm.
*500 $aEach workshop requires four players, each with a different colored pen: red, green, blue or black.
*504 $aIncludes bibliographical references.
*5050 $aWorkshop I. Perfect circle -- Workshop II. Hatching -- Workshop III. Custom rules -- Workshop IV. The beach -- Workshop V. Four long lines -- Workshop VI. Fluxfold -- Workshop VII. Knots -- Workshop VIII. Networks -- Workshop IX, Flatland family tree -- Workshop X. Blind Black -- Conditional design manifesto -- Ghost in the machine: distributing subjectivity / Andrew Blauvelt -- How conditional design changed the world / Koert van Mensvoort -- Rules -- Conditional design glossary.
*5208 $aConditional design is a design method formulated by the graphic designers Luca Maurer, Jonathan Puckey, Roel Wouters and the artist Edo Paulus, in which conditions and rules of play are drawn up that invite cooperation within a 'regulated' process towards an unpredictable design or result.
*599 $aImported from: olc1.ohiolink.edu:210/INNOPAC (Do not remove)
*650 7$aTeckning$vhandböcker, manualer etc.$2sao
*650 0$aDrawing$vProblems, exercises, etc.
*650 0$aDrawing$vHandbooks, manuals, etc.
*650 0$aDesign$vProblems, exercises, etc.
*650 0$aDesign$vHandbooks, manuals, etc.
*650 0$aGraphic arts$vProblems, exercises, etc.
*650 0$aGraphic arts$vHandbooks, manuals, etc.
*650 0$aLine (Art)
*655 7$aHandbooks, manuals, etc.$2fast
*655 7$aProblems, exercises, etc.$2fast
*7001 $aMaurer, Luna$4edt
*7001 $aPaulus, Edo$4edt
*7001 $aPuckey, Jonathan$4edt
*7001 $aWouters, Roel$4edt
*841 $5Ko$ax a$b1507014u 8 1001uu 0901128$e4
*852 $5Ko$bKo$hTEKNIKER - Igy$lCON
^
Det finns inga omdömen till denna titeln.
Klicka här
för att vara den första som skriver ett omdöme.
"Conditional Design" is the name of a new design ethos formulated by graphic designers Luna Maurer, Jonathan Puckey and Roel Wouters, and artist Edo Paulus. It espouses a working method that involves drawing up arbitrary constraints and rules of play, fostering both a strongly collaborative spirit and unpredictable end results. Conditional Design provides beautifully simple ideas for open, collaborative processes in art and design. Its workbook format organizes the material step by step, and the publication as a whole provides exciting ways for others--groups of children as well as artists and designers--to apply the method themselves. In accompanying essays, Andrew Blauvelt elaborates on the implications of such processes for art and design, and Koert van Mensvoort describes how Conditional Design could form the basis for the design and organization of the city of Zhiango, China, in 2050.