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Titel och upphov Fandom unbound : otaku culture in a connected world
Utgivning, distribution etc. Yale University Press, New Haven : c2012.
Utgivningsår
DDC klassifikationskod (Dewey Decimal Classification)
SAB klassifikationskod
Fysisk beskrivning xxxi, 320 p. : ill. ; 24 cm.
Anmärkning: Bibliografi etc. Includes bibliographical references and index.
Anmärkning: Innehåll Why study train oaku? A social history of imagination / Izumi Isuji -- Database animals / Hiroki Azuma -- Japan's cynical nationalism / Akihiro Kitada -- Strategies of engagement : discovering, defining, and describing otaku culture in the United States / Lawrence Eng -- Comic market as space for self-expression in otaku culture / Hiroaki Tamagawa -- Otaku and the city : the rebirth of Akihabara / Kaichiro Morikawa -- Anime and Manga fandom as networked culture / Lawrence Eng -- Contributors versus leechers ; fansubbing ethics and a hybrid public culture / Mizuko Ito -- Making fujoshi identity visible and invisible / Daisuke Okabe and Kimi Ishida -- Cosplay, learning, and cultural practice / Daisuke Okabe -- The fighting gamer otaku community : what are they "fighting" about? / Yoshimasa Kijima -- "As long as it's not Linkin Park Z" : popularity, distinction, and status in the AMV subculture / Mizuko Ito.
Anmärkning: Innehållsbeskrivning, sammanfattning "In recent years, otaku culture has emerged as one of Japan's major cultural exports and as a genuinely transnational phenomenon. This timely volume investigates how this once marginalized popular culture has come to play a major role in Japan's identity at home and abroad. In the American context, the word otaku is best translated as 'geek'--an ardent fan with highly specialized knowledge and interests. But it is associated especially with fans of specific Japan-based cultural genres, including anime, manga, and video games. Most important of all, as this collection shows, is the way otaku culture represents a newly participatory fan culture in which fans not only organize around niche interests but produce and distribute their own media content. In this collection of essays, Japanese and American scholars offer richly detailed descriptions of how this once stigmatized Japanese youth culture created its own alternative markets and cultural products such as fan fiction, comics, costumes, and remixes, becoming a major international force that can challenge the dominance of commercial media. By exploring the rich variety of otaku culture from multiple perspectives, this groundbreaking collection provides fascinating insights into the present and future of cultural production and distribution in the digital age."--Book jacket.
Term
Geografiskt namn
ISBN 978-0-300-15864-9 0-300-15864-5
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In recent years, otaku culture has emerged as one of Japan's major cultural exports and as a genuinely transnational phenomenon. This timely volume investigates how this once marginalized popular culture has come to play a major role in Japan's identity at home and abroad. In the American context, the word otaku is best translated as "geek"--an ardent fan with highly specialized knowledge and interests. But it is associated especially with fans of specific Japan-based cultural genres, including anime, manga, and video games. Most important of all, as this collection shows, is the way otaku culture represents a newly participatory fan culture in which fans not only organize around niche interests but produce and distribute their own media content. In this collection of essays, Japanese and American scholars offer richly detailed descriptions of how this once stigmatized Japanese youth culture created its own alternative markets and cultural products such as fan fiction, comics, costumes, and remixes, becoming a major international force that can challenge the dominance of commercial media. By exploring the rich variety of otaku culture from multiple perspectives, this groundbreaking collection provides fascinating insights into the present and future of cultural production and distribution in the digital age.
Acknowledgments p. vii Editors' Note on Translation p. ix Introduction p. xi Culture and Discourse Why Study Train Qtaku? A Social History of Imagination p. 3 Database Animals p. 30 Japan's Cynical Nationalism p. 68 Strategies of Engagement: Discovering, Defining, and Describing Otaku Culture in the United States p. 85 Infrastructure and Place Comic Market as Space for Self-Expression in Otaku Culture p. 107 Otaku and the City: The Rebirth of Akihabara p. 133 Anime and Manga Fandom as Networked Culture p. 158 Contributors versus Leechers: Fansubbing Ethics and a Hybrid Public Culture p. 179 Community and Identity Making Fujoshi Identity Visible and Invisible p. 207 Cosplay, Learning, and Cultural Practice p. 225 The Fighting Gamer Otaku Community: What Are They "Fighting" About? p. 249 "As Long as It's Nat Linkin Park Z": Popularity, Distinction, and Status in the AMV Subculture p. 275 Contributors p. 299 Index p. 301