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Utgivning, distribution etc. Elsevier, Amsterdam : 2008
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*00136898
*00520101026144841.0
*008120626s2008 ne a 000 0 eng c
*020 $a978-0-08-045089-6
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*035 $a(Ko)41327
*040 $aZl
*08204$a658.834$222$qLaib
*084 $aQblbmd$2kssb/8
*24510$aProduct experience /$ceditors: Hendrik N. J. Schifferstein & Paul Hekkert
*250 $a1. ed.
*260 $aAmsterdam :$bElsevier,$c2008
*300 $axxiii, 662 s. :$bill.
*650 0$aConsumers' preferences.
*650 0$aBrand choice $xPsychological aspects.
*650 0$aConsumer behavior.
*650 7$aVarumärken$xattityder till$2sao
*650 7$aKonsumenter$xpsykologiska aspekter$2sao
*650 7$aKöpvanor$2sao
*650 0$aConsumers' preferences
*7001 $aSchifferstein, Hendrik N. J.$4edt
*7001 $aHekkert, Paul$4edt
*841 $5Ko$ax a$b1206254u 8 1001uu 0901128$e4
*852 $5Ko$bKo$hQb
*950 $aKonsumentpreferenser$uKöpvanor
*950 $aKonsumtionsmönster$uKöpvanor
*950 $aKonsumtionsvanor$uKöpvanor
*950 $aPreferenser$xkonsumentforskning$uKöpvanor
*950 $wg$aKonsumentforskning$uKöpvanor
*950 $wg$aKonsumentpsykologi$uKöpvanor
*950 $aKonsumenter$xattityder$uKöpvanor
*950 $aShopping$uKöpvanor
*950 $aKonsumtion$uKöpvanor
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Product Experience brings together research that investigates how people experience products: durable, non-durable, or virtual. In contrast to other books, the present book takes a very broad, possibly all-inclusive perspective, on how people experience products. It thereby bridges gaps between several areas within psychology (e.g. perception, cognition, emotion) and links these areas to more applied areas of science, such as product design, human-computer interaction and marketing.
The field of product experience research will include some of the research from four areas: Arts, Ergonomics, Technology, and Marketing. Traditionally, each of these four fields seems to have a natural emphasis on the human (ergonomics and marketing), the product (technology) or the experience (arts). However, to fully understand human product experience, we need to use different approaches and we need to build bridges between these various fields of expertise.
Preliminary TOC Preface Introduction From the human perspective Senses On the visual appearance of objects The tactual experience of objects The experience of product sounds Taste, smell and chemesthesis in product experience Multisensory product experience Capacities & skills Human capability and product design Connecting design with cognition at work Designing for expertise From the interaction perspective The aesthetic experience Product aesthetics Aesthetics in interactive products The experience of meaning Meaning in product use - a design perspective Product expression Semantics The emotional experience Product emotion Consumption emotions Specific experiences and approaches Product attachment Crucial elements of designing for comfort Co-experience Affective meaning From the product perspective Digital products The useful interface experience The experience of intelligent products The game experience Non-durables Experiencing food products within a physical and social context The mediating effects of the appearance of nondurable consumer goods and their packaging on consumer behavior Environments Office experiences The shopping experience