Hylla
Personnamn
Titel och upphov Designing with video : focusing the user-centred design process
Utgivning, distribution etc.
Utgivningsår
DDC klassifikationskod (Dewey Decimal Classification)
SAB klassifikationskod
Fysisk beskrivning x, 243 s. : ill. ; 24 cm + 1 DVD
Anmärkning: Allmän
Term
ISBN 978-1-84628-960-6 (hbk.) : 1-84628-960-2 (hbk.) : 978-1-84628-961-3 (ebook) : 1-84628-961-0 (ebook) :
Antal i kö:
*00001420nam a22004217a 4500
*00136140
*00520131210065348.0
*008070426s2007 xxka 000 0 eng d
*015 $aGBA733584$2bnb
*020 $a978-1-84628-960-6 (hbk.) :$c£60.00
*020 $a1-84628-960-2 (hbk.) :$c£60.00
*020 $a978-1-84628-961-3 (ebook) :$cNo price
*020 $a1-84628-961-0 (ebook) :$cNo price
*035 $a(SE-LIBR)10625217
*035 $a(Ko)40447
*040 $aStDuBDS$beng$cStDuBDS$dHkal
*08204$a620.00420284$222
*084 $aIhb$2kssb/8
*084 $aPnb $2kssb/8
*1001 $aYlirisku, Salu
*24510$aDesigning with video :$bfocusing the user-centred design process /$cSalu Ylirisku and Jacob Buur
*260 $aLondon :$bSpringer,$c2007
*300 $ax, 243 s. :$bill. ;$c24 cm +$e1 DVD
*500 $aDVD i ficka
*650 0$aEngineering design
*650 0$aVideo recording
*650 0$aComputer-aided design
*650 7$aIndustriell formgivning$2sao
*650 7$aVideofotografering$2sao
*650 0$aIndustrial design
*7001 $aBuur, Jacob
*841 $5Ko$ax a$b1109124u 8 1001uu 0901128$e4
*852 $5Ko$bKo$hDESIGN - Ihb
*950 $aIndustridesign$uIndustriell formgivning
*950 $aFormgivning$xindustriell$uIndustriell formgivning
*950 $aDesign$wg$uIndustriell formgivning
*950 $aVideoinspelning$uVideofotografering
^
Det finns inga omdömen till denna titeln.
Klicka här
för att vara den första som skriver ett omdöme.
Digital video for user-centred co-design is an emerging field of design, gaining increasing interest in both industry and academia. It merges the traditions of design ethnography, participatory design, interaction analysis, scenario-based design, and usability studies into an integrated approach, which values the designer's capacity to study and change the world creatively.
"Designing with Video: Focusing the User-Centred Design Process" covers the whole user-centred design project. The book illustrates in detail how digital video can be utilised throughout a design process, from the early user studies, through making sense of the video content and envisioning the future with video scenarios, to provoking change with video artefacts.
A must-read for those wishing to create more value through insightful design, the text builds upon a wealth of real, first-hand case studies both in academic and industrial contexts, and is complemented by video excerpts. Teachers, students and professionals in design will all benefit from this approach for developing new ways of enhancing their design processes.
Video in design p. 1 User-centred design in transition p. 6 Does video solve design problems? p. 10 Where does video fit? p. 15 Video traditions in design p. 17 Making video efficient for design p. 25 About methods and the structure of the book p. 34 Studying what people do p. 37 The ethnographic camera p. 42 Capturing experience p. 55 Method: Situated Interview p. 60 Method: Shadowing p. 65 Method: In-situ Acting p. 72 Method: Self-recording p. 76 Co-exploring p. 78 Case stories Ageing workers p. 61 Freeride skiers p. 63 Plant operators p. 67 Ageing future p. 73 Lemmu the cushion p. 79 Mobile experiences p. 82 Making sense and editing videos p. 87 The art of interpretation p. 92 Method: Interaction Analysis Lab p. 98 Interpretation as design p. 101 Method: Video Card Game p. 105 Designing video artefacts p. 117 Method: Video Stories p. 119 Method: Video Portraits p. 123 Method: Video Collages p. 130 Co-editing p. 132 Case stories Video sensemaking p. 111 Operator feedback p. 121 Kitchen impressions p. 124 Freeride attitudes p. 128 The conceptual door p. 133 Envisioning the future p. 137 The future as theatre p. 142 Method: Video Brainstorming p. 147 Improvisation p. 150 Method: Puppet and Mask Scenarios p. 155 Method: Acting with Props p. 162 Ethnography of the future p. 164 Method: On-site Scenarios p. 171 Directing the future p. 173 Method: Scenario Scripting p. 176 Co-creating p. 181 Case stories Phoning a deaf person p. 149 Kitchen puppets p. 156 The intelligent pump station p. 159 The social microwave p. 165 Smart packages p. 177 Context aware mobiles p. 182 Provoking change p. 187 The psychology of change p. 191 Method: Usability Highlights p. 194 Moving organisations p. 205 Method: Vision Movies p. 211 Co-relating p. 227 Aftermath p. 227 Case stories Toons toys p. 198 Bathroom lighting p. 202 Let's Playnt! p. 207 It's UI Love p. 212 DrWhatsOn II p. 219 Lapland hiker p. 223 References p. 233 Index p. 239 DVD contents p. 244