Hylla
Personnamn
Titel och upphov Simple and usable : Web, mobile, and interaction design
Utgivning, distribution etc. New riders , Berkeley, CA ; 2011 : c2011
Utgivningsår
SAB klassifikationskod
Fysisk beskrivning ix, 196 p. : col. ill. : 23 cm.
Anmärkning: Allmän
Term
ISBN 9780321703545 (pbk.) 9780321703545 0321703545 (pbk.) 0321703545
Antal i kö:
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*24510$aSimple and usable :$bWeb, mobile, and interaction design /$cGiles Colborne
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*300 $aix, 196 p. :$bcol. ill. :$c23 cm.
*500 $aIncludes index.
*650 4$aAnvändargränssnitt
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*650 4$aMänniska-dator-interaktion
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*650 4$aMänniska-maskin-interaktion
*650 4$aDesign
*650 4$aUser interfaces (Computer systems)
*650 4$aDesign.
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In a complex world, products that are easy to use win favor with consumers. This is the first book on the topic of simplicity aimed specifically at interaction designers. It shows how to drill down and simplify user experiences when designing digital tools and applications. It begins by explaining why simplicity is attractive, explores the laws of simplicity, and presents proven strategies for achieving simplicity. Remove, hide, organize and displace become guidelines for designers, who learn simplicity by seeing before and after examples and case studies where the results speak for themselves.
Why are we here? A Story about simplicity p. 2 The power of simplicity p. 4 Increasing complexity is unsustainable p. 6 Not that kind of simple p. 8 Character p. 10 Fake simplicity p. 12 Know yourself p. 14 Setting a vision Two ways to describe what's core p. 18 Get out of your office p. 20 What to look for p. 22 Three types of user p. 24 Why you should ignore expert customers p. 26 Design for the mainstream p. 28 What mainstreamers want p. 30 Emotional needs p. 32 Simplicity is about control p. 34 Choosing the right "what" p. 36 Describing the user experience p. 38 Putting it all together p. 40 World, character, plot p. 42 Extreme usability p. 44 The quick and dirty way p. 46 Insight p. 48 Getting the right vision p. 50 Share it p. 52 Four strategies for simplicity Simplify this p. 56 The remote control p. 58 The four strategies p. 60 Remove Remove p. 64 How not to do it p. 66 Focus on what's core p. 68 Kill lame features p. 70 What if the user...? p. 72 But our customers want it p. 74 Solutions, not processes p. 76 When features don't matter p. 78 Will it hurt? p. 80 Prioritizing features p. 82 Load p. 84 Decisions p. 86 Distractions p. 88 Smart defaults p. 90 Options and preferences p. 92 When one option is too many p. 94 Errors p. 96 Visual clutter p. 98 Removing words p. 100 Simplifying sentences p. 102 Removing too much p. 104 You can do it p. 106 Focus p. 108 Organize Organize p. 112 Chunking p. 114 Organizing for behavior p. 116 Hard edges p. 118 Alphabets and formats p. 120 Search p. 122 Time and space p. 124 Grids p. 126 Size and location p. 128 Layers p. 130 Color coding p. 132 Desire paths p. 134 Hide Hide p. 138 Infrequent but necessary p. 140 Customizing p. 142 Automatic customization p. 144 Progressive disclosure p. 146 Staged disclosure p. 148 X doesn't mark the spot p. 150 Cues and clues p. 152 Making things easy to find p. 154 After you hide p. 156 Displace Displace p. 160 Displacing between devices p. 162 Mobile vs. desktop p. 164 Displacing to the user p. 166 What users do best p. 168 Creating open experiences p. 170 Kitchen knives and pianos p. 172 Unstructured data p. 174 Trust p. 176 Before we go Conservation of complexity p. 180 Details p. 182 Simplicity happens in the user's head p. 184 Photo Credits p. 187 Index p. 191