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Titel och upphov The art of 3-D computer animation and imaging
Utgivning, distribution etc. Van Nostrand Reinhold , New York ; London ; 2003 : 2003.
Utgivningsår
SAB klassifikationskod
Upplaga
Fysisk beskrivning
Anmärkning: Allmän
Term
Indexterm - Okontrollerad
ISBN
Antal i kö:
*00000800nam a22002658 45
*00115958
*007|||||||||||||||||||||||
*008110824s2003 ze 00 0 eng||
*020 $a0-471-43036-6 :$c£41.95
*035 $a(Ko)17591
*040 $dStDuBDS$dStDuBDS$dUk$dKrh
*084 $aPue
*1001 $aKerlow, Isaac Victor,$d1958-
*24514$aThe art of 3-D computer animation and imaging /$cIsaac Victor Kerlow.
*250 $a3rd ed.
*260 $aNew York ;$aLondon ;$a2003 :$bVan Nostrand Reinhold ,$c2003.
*263 $a200308
*300 $a464 p.
*500 $aPrevious ed.: 2000.
*650 4$aDatabehandling Bildbehandling
*650 4$aDatabehandling Datorgrafik
*650 4$aThree-dimensional display systems .
*653 $aDatoranimation
*8520 $cPu
^
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An insightful, up-to-date look at creating in the digital environment In a practical, easy-to-understand format, The Art of 3-D Computer Animation and Effects covers every aspect of creating and outputting fully rendered three-dimensional computer still images or animations, including visual effects for live action. Along with helpful insights into the newest techniques available in the latest software programs and hardware, this new edition provides solid conceptual and critical basics through a combination of technical explanations and creative techniques. Creative vision can be brought to life on the screen through an easy-to-understand, step-by-step approach supported by full-color sample work by such leading companies as Pixar Animation Studios, Square, DreamWorks SKG, Fox, Disney, and many independent artists and studios. Isaac Victor Kerlow (Los Angeles, CA) is Director of Digital Production at the Walt Disney Company and a longtime active member of SIGGRAPH and the Visual Effects Society.
Preface p. x Introduction Animation, Visual Effects, and Technology in Context p. 3 Summary p. 3 A Digital Creative Environment p. 3 The Development of the Technology p. 5 Visual Milestones: 1969-1989 p. 15 Visual Milestones: 1990-Today p. 22 Timeline Charts p. 33 Key Terms p. 42 The Digital Production Process p. 43 Summary p. 43 Production Strategies p. 43 The Digital Computer Animation Studio p. 48 Creative and Production Teams p. 52 Overview of the Computer Animation Process p. 59 Ten Career Tips for Computer Animators and Digital Artists p. 67 Assembling a Demo Reel p. 75 Key Terms p. 78 Modeling Basic Modeling Concepts p. 81 Summary p. 81 Space, Objects, and Structures p. 81 Building with Numbers p. 84 Points, Lines, and Surfaces p. 86 Moving Things Around p. 87 File Formats for Modeling p. 92 Getting Ready p. 94 Key Terms p. 102 Basic Modeling Techniques p. 103 Summary p. 103 Introduction p. 103 A Note About Lines p. 104 Geometric Primitives p. 107 Sweeping p. 109 Free-Form Objects p. 111 Basic Modeling Utilities p. 114 Real-Time Polygonal Models p. 120 Key Terms p. 124 Advanced Modeling Techniques p. 125 Summary p. 125 Free-form Curved Surfaces p. 125 Subdivision Surfaces p. 131 Logical Operators and Trimmed Surfaces p. 133 Advanced Modeling Utilities p. 133 Procedural Descriptions and Physical Simulations p. 136 Photogrammetry and Image-Based Modeling p. 140 Animation Rigging and Hierarchical Structures p. 142 Getting Ready p. 147 Key Terms p. 150 Rendering Basic Rendering Concepts p. 153 Summary p. 153 Lights, Camera, and Materials p. 153 Color p. 156 Steps in the Rendering Process p. 159 Hidden Surface Removal p. 161 Z-Buffer p. 162 Ray Tracing p. 163 Global Illumination and Radiosity p. 165 Image-Based Rendering p. 167 Non-Photorealistic Rendering p. 170 Hardware Rendering p. 172 File Formats for Rendering p. 173 Getting Ready p. 175 Key Terms p. 181 The Camera p. 183 Summary p. 183 Types of Cameras p. 183 The Pyramid of Vision p. 184 Types of Camera Shots p. 188 Types of Camera Lenses p. 192 Camera Animation p. 194 Getting Ready p. 195 Key Terms p. 198 Lighting p. 199 Summary p. 199 Lighting Strategies and Mood p. 199 Types of Light Sources p. 204 Basic Components of a Light Source p. 207 Lighting the Scene p. 211 Basic Positions of Light Sources p. 217 Getting Ready p. 220 Key Terms p. 225 Shading and Surface Characteristics p. 227 Summary p. 227 Surface Shading Techniques p. 227 Surface Shaders p. 230 Image Mapping p. 232 Surface Reflectivity p. 242 Surface Color p. 248 Surface Texture p. 250 Surface Transparency p. 255 Environment-Dependent Shading p. 256 Selected Rendering Hacks p. 260 Getting Ready p. 262 Key Terms p. 266 Animation and Effects Basic Concepts of Animation p. 269 Summary p. 269 Types of Animation p. 269 Principles of Animation p. 272 Storytelling p. 284 Storyboarding p. 286 Character Development p. 289 Animation File Formats p. 296 Getting Ready p. 297 Key Terms p. 301 Basic Computer Animation Techniques p. 303 Summary p. 303 Principles of Keyframe Interpolation p. 303 Model Animation p. 306 Camera Animation p. 314 Light Animation p. 317 Hierarchical Animation p. 321 Two- and Three-Dimensional Integration p. 324 Getting Ready p. 326 Key Terms p. 329 Advanced Computer Animation Techniques p. 331 Summary p. 331 Inverse Kinematics p. 331 Performance Animation and Motion Capture p. 334 Motion Dynamics p. 341 Procedural Animation p. 350 Facial Animation p. 357 Crowd Animation p. 361 Location-Based and Interactive Entertainment p. 363 Key Terms p. 370 Visual Effects Techniques p. 371 Summary p. 371 Basic Concepts of Digital Visual Effects p. 371 Camera Tracking p. 377 Rotoscoping p. 377 Blue and Green Screens, and Chroma Key p. 378 Set and Character Extensions p. 380 Crowd Replication p. 380 Computer-Generated Particles p. 381 Three-Dimensional Morphing p. 381 Motion Control p. 382 Motion Capture and Virtual Characters p. 382 Photogrammetry p. 383 Practical Effects p. 383 Key Terms p. 384 Post-Processing Retouching, Compositing and Color Grading p. 387 Summary p. 387 Basic Concepts of Image Manipulation p. 387 Image Retouching p. 393 Image Compositing and Blending p. 399 Image Sequencing p. 402 Color Grading p. 407 Key Terms p. 410 Image Resolution and Output p. 411 Summary p. 411 Basic Concepts of Digital Output p. 411 Image Resolution p. 412 Image File Formats and Aspect Ratios p. 418 Output on Paper p. 425 Output on Photographic Media p. 427 Output on Video p. 428 Output on Digital Media p. 430 Output on Three-Dimensional Media p. 434 Key Terms p. 436 www.artof3d.com p. 437 Index p. 438